Publicity Booklet for "Menace in Space"

(a transitional phase between UFO's second season and Space:1999)

Introduction by Marc Martin

In early 1973, the American broadcast ratings of Gerry &Sylvia Anderson's "UFO" TV series were high enough that CBS was thinking about ordering a second season from ITC. As a result, Gerry Anderson and his team began pre-production on a sequel series which would've take place in the year 1999. The battle with the Aliens would have escalated, and SHADO HQ would have been moved to the moon in a much larger moonbase. Models, sets, and costumes were created, but then UFO's ratings began to fall, and Lew Grade canceled the project. However, Gerry pitched the idea to use this pre-production work for a brand new series, and SPACE:1999 was born.

Given the go-ahead for the new series, ITC created a publicity booklet to promote the new series. A lot of things changed between this booklet and the first broadcast of Space:1999, but it's still interesting to read, as it shows a step in the evolution from UFO's second season to Space:1999, and there are even a few leftover ideas from UFO in it!

Below is a transcription of this booklet. I only have photocopied pages from this booklet, and I am not 100% sure if I have all of the pages, or even if the pages are in the proper order! Please note that the original has double-spacing, but this transcription has single spacing. Also note that the pages are separated by horizontal lines.





                              MENACE IN SPACE

                              (working title)

                              26 NEW HALF-HOUR

                         SCIENCE-FICTION ADVENTURES

                               IN OUTER SPACE


                               Possible Titles

                               "The Intruders"

                              "Space Intruders"

                             "Journey Into Space"

                               "Space Journey"
                                "Outer Space"

                                "Space Probe"

555 Madison Avenue, New York, N.Y. 10022, (212) 755-2100

                                 WHY SCI-FI?

                 Never has the interest in science-fiction enter-
                 tainment been higher. Books, movies and television 
                 programs about space adventure are experiencing
                 marvelous popularity across a wide range of demo- 

                 This milieu, combined with feedback from the 136 
                 stations which programmed our UFO series last season, 
                 has encouraged ITC to produce a brand new series of
                 science fiction stories.

                                  WHY ITC?

                 Because we've been doing it successfully for a dozen

                 Our new science fiction series will be delivered to 
                 a ready-made science-fiction audience by the same 
                 team which helped get that audience ready.  For the
                 past 12 years, Gerry and Sylvia Anderson have special-
                 ized in producing science-fiction movies (UA, Universal)
                 and television series (ITC) -- working with a virtual 
                 repertory company of special-effects technicians, 
                 designers, architects and engineers to achieve some 
                 of the most spectacular effects on the screen.

                 Together with Reg Hill, who collaborated with them on 
                 UFO, the Andersons have developed this new series of 
                 outer-space adventures.  It will again be produced by 
                 ITC, with most of the same talents who have been working
                 closely together for 12 years!

                        THE CONCEPT: FAR OUT ACTION

                 ITC's "everybody-in-the-pool" theory is that the best 
                 way to combine story continuity and action is to keep 
                 everybody in an action environment - UFO was earthbound 
                 and required a full hour for development and narrative 
                 form. Our new series is conceived as a half-hour action 
                 format and to keep it moving, all the action is far out
                 in space.

                 Set near the turn of the next century, in 1999, every 
                 exciting story depicts an adventure of the colony of 
                 earthmen who must wander through the universe on a small 
                 world which once was earth's moon. All the "business" 
                 is either on this world-ship, on other worlds and their 
                 ships -- and in the space/time continuum which varies 
                 according to the moods of the art director!

                 In the limbo of outer space, limits are set only by the 
                 imaginations of the writers, art directors, set designers 
                 and other creative people involved in the production.

                 New hardware and special effects are being created for 
                 the new series. Everything about it will literally be 
                 new: stories, costumes, props, special effects, writers 
                 and cast.

                                    THE FORMAT

                 Earth is destroyed and the Moon, released from its 
                 orbit, wanders in space.  On it are 300 men and women 
                 from all the nations of Earth, originally based there 
                 to man an early-warning system and to repel invaders. 
                 Now they are Earth's sole survivors, on a quest for a
                 new planet compatible with their needs. Ironically, 
                 they are considered the invaders, by inhabitants of 
                 other planets.

                 Their conflict is with the life forms encountered on 
                 other worlds, with the elements of outer-space -- and 
                 with the problems of sustaining life on their new world 
                 as it wanders on its unexpected odyssey across the

                               SETS AND HARDWARE

                 All sets, of course, are futuristic. Since WANDER was 
                 originally a base on Earth's moon, a system of geodesic 
                 and other domes has been constructed, both for the main-
                 tenance of atmosphere and for protection from the elements. 
                 Additional exteriors include domestic and industrial structures,
                 armament and observation equipment. Interiors are highly 
                 sophisticated and complex representations of space technology.


                 The moon is 2,160 miles in diameter. Control of it as it 
                 speeds through space is maintained within a compound 
                 about twenty miles square and protected by an elaborate security 
                 ring of fences, photo electric fields and domes. Only top 
                 security personnel are permitted within these boundaries,
                 and fewer still within the Commander's Control Sector. 
                 Inside the general compound there is a stratofield, with 
                 hangars for various lunar craft. There is also a circular 
                 metal disc about 30 yards in diameter. This disc is actually 
                 an armour-proof cover which opens in sections, like the 
                 petals of a metal flower, to give access to a cylindrical 
                 tube leading down to the heart of the H.Q. complex. The 
                 only vehicle to land in this cylinder are the fully computer-
                 controlled vertical take-off HOVERHOPPERS, used for local 
                 transport of WANDER personnel. At its base, the cylindrical 
                 access tube become hexagonal and each of the armored walls 
                 protects access to one of the six corridors which lead out 
                 like an asterisk from the hexagonal heart.


                 As the HOVERHOPPER lands it lines up automatically in front
                 of the corridor pre-selected by its passengers. A tele-
                 scopic metal tube then moves out through the armored wall
                 to the craft, In the door of the tube is a numerical key-
                 board on which the passengers pick out the appropriate	
                 code of the day. If they are code-correct,. the door opens 
                 and admits them to the corridor they have selected. The 
                 master corridor of the six gives access to the Commander's 
                 office and the control room.

                 COMMANDER'S OFFICE
                 Access from the corridor is by further key-code and voice-
                 print identification. The office/control room complex is 
                 wedge shaped, the apex of the wedge being the access door
                 from the corridor. On the Commander's desk is a visual
                 display unit on which he can monitor any of the information 
                 sources which feed constantly into the control room. 
                 He can also communicate direct by videophone with any area
                 of WANDER.

                 For general information he relies on a multitude of computer
                 sources throughout the complex; but he also has in his
                 office a personal Commander's Computer called COMCOM.


                 This has been programmed with all possible or imaginable
                 permutations of factors that could affect the Commander's 
                 decision-making. In purely technical matters he can 
                 'consult' this computer and get a logical answer which will
                 often form the basis of a decision. It is a machine which 
                 he has lived with and with which he has fed facts and 
                 information; it is a tool which he has himself brilliantly 
                 equipped with the data necessary to do his own job effi-
                 ciently and quickly.  With all of WANDER's problems the 
                 buck stops with the Commander and he uses the computer to
                 help him decide. However, there are many WANDER problems 
                 whose solution cannot be based on the assessment of technical
                 information. Whenever he puts in a problem with human or 
                 moral elements, the computer's reply is: "Impossible to 
                 answer: your decision." And now the Commander is entirely
                 on his own.

                 EARLY-WARNING SYSTEMS

                 To give early warning of the approach of U.F.O.s in space 
                 WANDER has set up a manned base on the Moon to monitor 
                 all approaches. They are the back-up systems to S.I.D.

                 "FIRST BASE"

                 Nickname for the first section of Emergency Base to go 
                 into action. It is a complex consisting of control room, 
                 living-quarters, leisure sphere and sick-bay. It is manned 
                 by Control personnel and a team of pilots who fly the 
                 Interceptors. There are launch bays for these craft, and 
                 a landing area for lunarcraft. The complex is protected 
                 by moon-to-space guided missiles and by the Interceptors.


                 To take advantage of the early warnings of approaching
                 U.F.O.s, WANDER supports a fleet of single-seater, high-
                 speed craft designed to be able to intercept and destroy
                 U.F.O.s in space before they enter WANDER's gravity field.
                 They are equipped with space-to-space rocket missiles and 
                 are controlled by a pilot who is directed from Control.


                 Designed for travel over the surface of the Moon, this
                 'buggy' is used to investigate U.F.O crashes or meteorite 

                 To combat U.F.O.s that have actually landed on the moon,
                 WANDER has a fleet of tracked armored vehicles manned
                 by a crew of two and firing ground-to-ground missiles.

                 This is the basic rocket vehicle which carries personnel
                 and equipment on short reconnaisance flights.


                 For short-haul personnel transport to and from the H.Q.
                 there is a fleet of these fully automatic, computer-
                 controlled, vertical take-off craft. They carry up to 
                 four passengers whom they fly into and out of the H.Q. 
                 Cylinder, responding to the destination requests which 
                 they key into its computer.

                 TRAVEL TUBE

                 For movement of personnel between H.Q. and the various
                 vehicles on the stratofield there is a fully-automated,
                 underground travel tube.
                 At H.Q. a passenger gains access to a travel capsule by
                 punching up the correct key-code. Inside the capsule he
                 selects his destination by punching up another numerical
                 code on the capsule key. The capsule is then whistled
                 along the underground tube in a cushion of air.

                 DR. JANET BOWMAN

                 Senior member of the Space Therapy Division of WANDER, 
                 although under 30, Janet Bowman is responsible for phys-
                 ical fitness of the entire population of her world. She 
                 is a splendid example of her work, and as competent as 
                 she is good looking. Since the preservation of life is 
                 a top priority, Dr. Bowman is a member of The Commander's
                 Council, a cabinet-like group of top advisors with whom 
                 he is continually meeting.

                               ACTION..AND VIOLENCE

                The problems of personal violence are avoided by 
                placing the concept outside the understanding of the
                300 WANDER residents...who understandably hold all 
                life sacred. Realizing that what they have is all 
                they get, hurting each other is unthinkable in their
                society -- and not a bad idea for ours.

                Action, on the other hand, is the major ingredient of 
                the series -- and it is not confined to space-ship interiors.
                Neither are the plots confined to a rigid format. The 
                open-end structure of this outer space series is as limitless 
                as the structure of space itself.